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Simulation language

From Wikipedia, the free encyclopedia

A computer simulation language is used to describe the operation of a simulation on a computer.[1][2] There are two major types of simulation: continuous and discrete event though more modern languages can handle more complex combinations. Most languages also have a graphical interface and at least a simple statistic gathering capability for the analysis of the results. An important part of discrete-event languages is the ability to generate pseudo-random numbers and variants from different probability distributions.

See also

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References

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  1. ^ Dahl, Ole-Johan, and Kristen Nygaard. "SIMULA: an ALGOL-based simulation language." Communications of the ACM 9.9 (1966): 671-678.
  2. ^ Fritzson, Peter, and Vadim Engelson. "Modelica—A unified object-oriented language for system modeling and simulation." European Conference on Object-Oriented Programming. Springer, Berlin, Heidelberg, 1998.